Rocksteady Studios won
praise from critics and gamers alike to finally create a series of games where
players felt like they were actually Rocksteady Batman games console that
provides stealth, emblematic of Batman's gadgets and even fights multiple
enemies. But NetherRealm Studios seemingly ignored all of that in the design of
its spin-off version iOS Batman: Arkham City Lockdown. In this application for
the iPhone and iPad released by Warner Bros., Batman's gadgets intervals
limited to quick-time events, no stealth to speak, and every battle is between
Batman and a bully singular.
In other words, if you are
looking for the triumphant arrival on the platform iOS Batman, Batman: Arkham
City Lockdown is not.
Combat is largely derivative
of formula Infinity Blade-tap to dodge or deflect gesture to defend, and be on
the look out for the finishing moves fast time. However, the controls are lag-a
big problem for some fighting synchronization approach.
For each section of Arkham
City, there are two levels of low to complete before unlocking a match head.
There are also special challenge missions in each section to mix the game a
challenge, you can start with less health or have to defeat the enemies in a
given time period. However, these challenges are much lipstick on a pig,
offering nothing that has not experienced in the game.
You should also expect to
die a lot in Batman: Arkham City Lockdown. Besides the wonky controls, the gap
between the ease of the tutorial and the brutal challenge of the early levels
is raw. A major design flaw of the game is that there are no checkpoints or
save level capabilities. So if you defeat three enemies and keep dying in the
fourth enemy, you have no choice but to start the level again. Even more
frustrating, you level up armor of Batman and moves, the enemies are too strong
for you in the early stages. Once you get several levels (unlocked at WayneTech
elegant interface), I finally have the statistics necessary to assume the same
thugs who run pipes have you been beating to death of the last hour or so.
The difficulty curve
essentially flatlines after initial levels, as all enemies behave essentially
the same way and the heads are not particularly difficult. That does not mean
that the game is completely formula-NetherRealms launches in segments where you
have to throw batarangs or participate in the actual movement, but these
moments are sporadic and often limited to boss fights. To get to this moment,
you have to slog through a lot of the same sequences defective, boring fights.
One has to give credit
NetherRealms to create a game that incorporates both the original voice cast of
Arkham City and actually using the Unreal Engine 3 The powerful graphics
capabilities. The game looks and sounds great, it's just a shame that the actual
gameplay is a disappointment.
Batman: Arkham City Lockdown
never rises to be nothing more than an expensive gimmick tie-in or wash-in
comparison to its source material. Strong presentation aside, ignores Batman's
soul-the idea that you're a masked vigilante crawling in the dark, using your
intelligence and your gadgets to defeat your enemies. Arkham City: Lockdown
easily could have been a game to another superhero head meat.
And that game would be
nothing to write home about, either.
Download Link:
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