Tuesday, August 21, 2012

Batman Arkham City Lockdown.IPA Download for iPhone, iPad, iPod


Rocksteady Studios won praise from critics and gamers alike to finally create a series of games where players felt like they were actually Rocksteady Batman games console that provides stealth, emblematic of Batman's gadgets and even fights multiple enemies. But NetherRealm Studios seemingly ignored all of that in the design of its spin-off version iOS Batman: Arkham City Lockdown. In this application for the iPhone and iPad released by Warner Bros., Batman's gadgets intervals limited to quick-time events, no stealth to speak, and every battle is between Batman and a bully singular.

In other words, if you are looking for the triumphant arrival on the platform iOS Batman, Batman: Arkham City Lockdown is not.

Combat is largely derivative of formula Infinity Blade-tap to dodge or deflect gesture to defend, and be on the look out for the finishing moves fast time. However, the controls are lag-a big problem for some fighting synchronization approach.


For each section of Arkham City, there are two levels of low to complete before unlocking a match head. There are also special challenge missions in each section to mix the game a challenge, you can start with less health or have to defeat the enemies in a given time period. However, these challenges are much lipstick on a pig, offering nothing that has not experienced in the game.

You should also expect to die a lot in Batman: Arkham City Lockdown. Besides the wonky controls, the gap between the ease of the tutorial and the brutal challenge of the early levels is raw. A major design flaw of the game is that there are no checkpoints or save level capabilities. So if you defeat three enemies and keep dying in the fourth enemy, you have no choice but to start the level again. Even more frustrating, you level up armor of Batman and moves, the enemies are too strong for you in the early stages. Once you get several levels (unlocked at WayneTech elegant interface), I finally have the statistics necessary to assume the same thugs who run pipes have you been beating to death of the last hour or so.

The difficulty curve essentially flatlines after initial levels, as all enemies behave essentially the same way and the heads are not particularly difficult. That does not mean that the game is completely formula-NetherRealms launches in segments where you have to throw batarangs or participate in the actual movement, but these moments are sporadic and often limited to boss fights. To get to this moment, you have to slog through a lot of the same sequences defective, boring fights.

One has to give credit NetherRealms to create a game that incorporates both the original voice cast of Arkham City and actually using the Unreal Engine 3 The powerful graphics capabilities. The game looks and sounds great, it's just a shame that the actual gameplay is a disappointment.

Batman: Arkham City Lockdown never rises to be nothing more than an expensive gimmick tie-in or wash-in comparison to its source material. Strong presentation aside, ignores Batman's soul-the idea that you're a masked vigilante crawling in the dark, using your intelligence and your gadgets to defeat your enemies. Arkham City: Lockdown easily could have been a game to another superhero head meat.

And that game would be nothing to write home about, either.
Download Link:
slingfile.com

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