Monday, August 27, 2012

Download Asphalt 7: Heat IPA For iPhone, iPad, iPod Touch

Asphalt 7 includes 15 tracks based on real world locations and 60 brand cars to drive. No multiplayer support for 5 runners, whether online or local, through which you can place on leaderboards (Gameloft, Game Center not here). There are also weekly challenges if you feel like you have what it takes to face the best racers out there. The core gameplay that takes race across 15 leagues and 150 runs in six different game types, including demolition games Burnout style, time trials, elimination, and classic games.


The usual progression scheme is in Asphalt 7: choose a car, win a race, winning representative, level up, access to new cars and new races. Rep is gained depending on how well you race, the riskiest of their maneuvers, plus your combo meter increases, the more they keep winning representative. Must maintain the driving end, however, since the multiplier decreases gradually with time.

The cars are divided by levels depending on the speed, and you have a car for each level to start. This could be somewhat redundant to say for a racing game, but these cars go fast. I found the need reflexes are evident even in the first level - moreso than most racing games I've played on iOS. Controls are nicelyto twitchiness accommodate without being too sensitive (although you can adjust the steering sensitivity in the settings). I found adrift controls to be very easy and intuitive. Control options style runs the gamut usual, as accelerometer based on address, tap, or manual gas and brake control.

As you race, you collect cash, nitro, and increases speed. A nitro meter will fill up as you drift, crash through destructible terrain, and genius by civilian traffic. In a mostly full bar, pressing the nitro button three times to get going very quickly, or you can wait until it is completely full to enter trippy adrenaline mode, which gives a huge speed boost and allows plowing right through the competition.

You earn cash in the game that can win races cars spending, improvements & Pre-race powerups (sponsors). You earn stars for completing the cycle challenges, and change that as been completed and are awarded up to three stars to complete the race events, depending on how well they do. Both stars and coins game can be purchased through in-app purchases. All cars are unlocked with the stars and bought with money in the game. It is refreshing that the stars have more than one indicator of progress rather than a currency premium, a lot of mobile games you have to save foreign exchange premium for large purchases, then start again from scratch after having spent . It's definitely more in line with the console racing games to earn stars as you go (although the option to buy it outright is strictly a moving thing).

At the end of each race, 7 Asphalt desperately trying to get to share their race results and achievements with Facebook for additional bonus rewards gets irritating very quickly if you have already decided not spam your timeline with things of the game.


Threre a wide range of customization available for each car, including paint job, decals, window tint, and a lot of improving performance for acceleration, speed, nitro, address, and even armor.


The graphics are optimized for the Retina display of the new iPad, and full of detailed models, smooth animations, lens flare effects, dynamic reflections, motion blur and more. Asphalt 7 does not try too hard to be a true-to-life simulator like Real Racing 2, though - you'll find plenty of power-ups glowing along the track, and since the arcade feel of the game, this view is entirely appropriate. Win an outstanding music - is modern, fast, and provides a perfect environment for racing. As expected, all these assets add up to a good amount of space on the device (1 GB), so make sure you have the room or you are willing to get rid of another game.


For a dollar, Asphalt 7 - Heat really burning rubber. Course, is promoting right now and probably be beaten up to $ 4.99 in the next couple of weeks, but in the current price level, it is obvious that Gameloft is betting that you will end up spending cash on purchases in- app. Implementation is the sound that certainly are not obligated to buy anything in order to progress, but if you've already paid for the game, I prefer not to deal with the pre-game asks Sponsored reinforcements. I understand that they want to burn through my cash in the game faster and make me feel the need to recharge with real money, but it basically comes down to a pay-to-win scenario. Honestly, this game does not need in-app purchases.

Equally aggressive are the prompts after each race to share my results online to get additional rewards. By all means, give me a pop-up letting me know or level up my results, and of course, have the option to share on Facebook, but the dialogue is set to "Do you want to share online?" instead of "Good job, you're amazing, let's move on to the next race."

The niggles aside, Asphalt 7 offers a truly excellent racing experience on iOS. The graphics are crisp, positive music is awesome, and the multiplayer is smooth and seamless.

Download Links IPA [iPhone, iPad, iPod Touch]

Torrent

Wednesday, August 22, 2012

Batman The Dark knight Rises IPA Download for iPhone, iPad, iPod


The Dark Knight Rises, an epic film, an amazing game and Editors' Choice App Store this week. Designed specifically for mobile gaming platform, The Dark Knight Rises (TTR) is a perfect accompaniment and stellar film summer blockbuster of the same name.

The graphics are outstanding, could spend a lot of time just looking at the landscape of Gotham under siege or study the intricate detail of Batman's armored suit. Even if I wanted to nitpick, there are some fine points of the game that I would have expected better from a company like Game Loft, which has a vast and extensive experience designing such games. Glitchy can sometimes be quite true. The bad guys get stuck running in the air or behind walls, missons may not be available for some inexplicable reason, mouths do not move when the characters speak, the streets are (relative to what one might expect in Gotham) empty and abandoned for the most part, and always a dark and rainy night, at least so far in my gaming experience. In addition, the game can be quite repetitive, even when everything works as it should. Coping buildings and the fight against evil, with the pump sandwiched Diffusal or vehicular missions are about the extent of the game. That said, what game is not repetitive over time? Even Infinity Blade II, Angry Birds, Mass Effect: Infiltrator and Batman: Arkham Asylum is basically the same thing over and over again after a long time spent playing. Such is the nature of iOS gaming environment at this point in its evolution. General fixes errors, moving lips and pedestrian and vehicular traffic would be nice to see part of an upgrade, as evidence would change the time of day to night. Complaints aside, TDKR is a somber and melancholy adventure that remains fairly faithful to the plot of the movie.

Although the game uses sound alike actors, still has some of the best voice acting character of any iOS game I've had the pleasure of playing lately (up to NOVA and Modern Combat 3: Fallen Nation, two sets Loft commendable other titles), Game Loft, in my opinion, has outdone themselves again. The action takes place at a methodical pace, allowing the suspense and tension to build in a manner worthy of the Dark Knight. The fights are well choreographed, and on par with any Ultimate Fighting bout, with all the attention given to the details of the Batman gymnastics, acrobatic skills of battle. Fly, do jumps, spin kicks, head butts, jumps and more, all in great cinematic effects like camera angles and slow rotation at critical moments, and the graphics are pure eye candy.

If you've seen the movie or not, this game is fun and very addictive, and although the iOS game is in line with the plot of the movie, the game does not completely spoil the movie for you or, if you start the game before you get to the theater.

As befits the history of Batman, there's a great balance between high tech gadgets courtesy of Lucius companies hard earned Wayne and Bruce Wayne, ninja-like skills in action. You will find zip around Gotham in his grapple gun, gliding across the sky with the help of his Batcape and do battle with flash grenades, batarangs and even above same weapon attack. We even tried the Bat-Pod and The Bat, if you have not already seen the movie, I can not talk too much without spoiling things, except to say they are amazing vehicles that are available to you during the course of game. Just wait until you feast your eyes, but ...

The action is fast paced and, though difficult, is not so difficult that you have to trust the applications available for the advance procurement and controls are such that are intuitive, simple, elegant and discreet. As a video player over 30 years old my fingers and thumbs appreciate the simplicity of the control scheme and the fact that while the act of obtaining fast and furious, my numbers do not get too stressed out with this instant classic.

From the top of the city of Gotham, a deep and sinister worlds of meters and the depth of the pit, The Dark Knight Rises is sure to be a favorite of hardcore and casual gamers alike. In fact, this exciting game is one that can be recommended enthusiastically by the majority (9 and up) and all skill levels. If you are looking for a great game where you can immerse yourself completely check out The Dark Knight Rises. You will not be sorry you did!

Download Links IPA

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Tuesday, August 21, 2012

Batman Arkham City Lockdown.IPA Download for iPhone, iPad, iPod


Rocksteady Studios won praise from critics and gamers alike to finally create a series of games where players felt like they were actually Rocksteady Batman games console that provides stealth, emblematic of Batman's gadgets and even fights multiple enemies. But NetherRealm Studios seemingly ignored all of that in the design of its spin-off version iOS Batman: Arkham City Lockdown. In this application for the iPhone and iPad released by Warner Bros., Batman's gadgets intervals limited to quick-time events, no stealth to speak, and every battle is between Batman and a bully singular.

In other words, if you are looking for the triumphant arrival on the platform iOS Batman, Batman: Arkham City Lockdown is not.

Combat is largely derivative of formula Infinity Blade-tap to dodge or deflect gesture to defend, and be on the look out for the finishing moves fast time. However, the controls are lag-a big problem for some fighting synchronization approach.


For each section of Arkham City, there are two levels of low to complete before unlocking a match head. There are also special challenge missions in each section to mix the game a challenge, you can start with less health or have to defeat the enemies in a given time period. However, these challenges are much lipstick on a pig, offering nothing that has not experienced in the game.

You should also expect to die a lot in Batman: Arkham City Lockdown. Besides the wonky controls, the gap between the ease of the tutorial and the brutal challenge of the early levels is raw. A major design flaw of the game is that there are no checkpoints or save level capabilities. So if you defeat three enemies and keep dying in the fourth enemy, you have no choice but to start the level again. Even more frustrating, you level up armor of Batman and moves, the enemies are too strong for you in the early stages. Once you get several levels (unlocked at WayneTech elegant interface), I finally have the statistics necessary to assume the same thugs who run pipes have you been beating to death of the last hour or so.

The difficulty curve essentially flatlines after initial levels, as all enemies behave essentially the same way and the heads are not particularly difficult. That does not mean that the game is completely formula-NetherRealms launches in segments where you have to throw batarangs or participate in the actual movement, but these moments are sporadic and often limited to boss fights. To get to this moment, you have to slog through a lot of the same sequences defective, boring fights.

One has to give credit NetherRealms to create a game that incorporates both the original voice cast of Arkham City and actually using the Unreal Engine 3 The powerful graphics capabilities. The game looks and sounds great, it's just a shame that the actual gameplay is a disappointment.

Batman: Arkham City Lockdown never rises to be nothing more than an expensive gimmick tie-in or wash-in comparison to its source material. Strong presentation aside, ignores Batman's soul-the idea that you're a masked vigilante crawling in the dark, using your intelligence and your gadgets to defeat your enemies. Arkham City: Lockdown easily could have been a game to another superhero head meat.

And that game would be nothing to write home about, either.
Download Link:
slingfile.com

Nuts! IPA Game Download for iPhone, iPad, iPod Touch


If you like endless runners, jumpers and fliers, how endless tree climber? Meet Jake, the protagonist of Nuts! - A great new minute-killer for the iPhone and iPod touch.
Players control the speed and turns zippy little rodent with soft tilt controls, since the guide Jake InfiniTREE, collecting coins and power-ups along the way.
Jake Get as high as possible without getting thwacked has a branch in the face - gob-three slaps and the creature falls and must begin their ascent from the roots of a new game.
Nuts! is a must for fans of the games biggest jump, but as Jake moves up, no time to stop and admire the scenery - can not rely on a platform or a twig so to speak. Instead, the branches appear almost without notice, especially if Jake happens to be on the wrong side of InfiniTREE in the middle of a sharp turn when it comes.
Nuts! is more forgiving than most games without end - Jake gets three attempts to climb to new heights - but the speed of this well polished pick-up-and-play action game and 3D graphics make up much harder it seems.
Interestingly, Jake gathers no nuts at all - mostly collect coins that can be redeemed for acorns that give fire increases the speed and the ability to burst through branches or buy spare lives and extra layers of padding to protect Jake from some branch-abuse.
If you can not win fast enough coins are available for purchase in-app. Then Jake can buy to the store and past fire and frost zones "Wasteland" charred sections of InfiniTREE and share your score leaderboards on Game Center or Facebook.
The graphics in the nuts! polished, lively and adorable. The controls are very fast and responsive. And no annoying issue - Jake rises to an ambient soundtrack of birds in a quiet forest.
This is as simple as it gets in game, and almost as addictive, but Nuts! has in style it lacks in new challenges and diverse scenarios. No matter how high Jake climbs the tree and danger zones remain unchanged. There is an ad on the home screen, which is more disconcerting than annoying, and not be crazy achievements Software limbic consider adding an update to add replayability.
But jump higher, flying father, and for longer, have proven successful formulas for iOS games many times and Nuts! combines the best elements of classic, wraps it in a first-class design, and keep casual gamers coming back for more.
Download Nuts! IPA Game for iPhone, iPod, iPad
VERSION 1.6.2


Monday, August 20, 2012

The Walking Dead IPA Download for iPhone, iPad, iPod Touch


In 1996 I played the original PlayStation game, Resident Evil. It was the first game that really had me on the edge of my seat and literally jump out of it at times too. Since then I have been looking for a game to recreate the same environment. Despite valiant attempts by games yet as fear and Condemned, I have never found one that quite hits the mark in the same way. That is, until now.
Walking Dead: The Game, to give it its full title is a point and click adventure game that follows the storyline of the Walking Dead comic book series. If you're more familiar with the TV series that still know what is happening even though the TV used some "creative license" when bringing so successfully to the big screen.
The cell shaded comic book style graphics do a great service to the comic book series and the soundtrack along with impressive atmosphere and possibly some of the best voice acting in a game for iOS, if any game I've seen Walking Dead: The game sucks you in from the moment it starts. (The game recommends you use headphones to play the game and could not agree more.)
You take the role of Lee Everett while being transported in the back of a police car you manage to be free after car collides with a walker. From now on you are and a collection of other non-walkers are introduced along the road against the ever-rising of the undead who walk the earth.
Interactions with walkers is stunning done to ensure maximum shock value and excitement in his attempt to take his life and the people that you join with.
The game moves at a pace good and this is helped by the way the story and the action sequences where you control the action are intertwined. The controls are easy to pick up, move around the screen Lee to investigate the environment is a simple case of dragging your finger across the screen, while objects that you can interact with are highlighted.
This principle may seem that the game seems fairly linear, however, because of the short time that is given to make decisions and how these decisions affect the gameplay that is certainly not the case.
The interactions of the characters are expertly done and as mentioned before the voice acting is so good that sometimes they forget they are playing a game and not watching a movie. Decisions on how to interact with the other characters and what they say are offered as a set of options and do evil in the allotted time could have catastrophic consequences.
The game is a universal app, but unfortunately there is no synchronization of your progress so you can not jump between the two devices play would have been nice. Some people may sharply priced too because not only is the application of a cent under $ 5 that will only get the first episode, after four episodes will cost an additional $ 4.99 each, or $ 14.99 if purchase them at the same time.
Personally the price does not put me off and therefore strongly recommend that the shell's initial $ 4.99 per episode, enjoy a completely gripping, atmospheric game and then decide whether you want to purchase additional episodes.
Some, but not all people are reporting problems with the performance, especially on older devices, checked Walking Dead: The Game as an iPad 3 and the iPhone 4S, no problems of this type.

VERSION 1.0
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Infinity Blade IPA Download for iPhone, iPad and iPod Touch

Infinity Blade II is the perfect video game sequel. The visceral and cinematic melee combat has been expanded from a glorified quicktime event into a proper, fleshed-out fighting system. IB1's thin storyline has been replaced with a voice-acted narrative full of twists and turns. And players now have an entire castle to explore, full of branching paths and secrets, in place of the original's short and linear path to the God-King. Chair successfully accomplished all this while also setting a new standard for mobile game visuals. 

Infinity Blade II picks up right where the original left off. Our hero (retroactively named Siris) needs help from The Worker of Secrets - the titular blade's creator. The catch? The Worker has been imprisoned and can only be released if three "Deathless" are defeated. Each resides in the Vault of Tears, at the end of a lengthy gauntlet of enemies. Along the way players learn much more about Siris' true nature, and why he is seemingly doomed to repeat a never-ending cycle of violence. 

Cue dozens upon dozens of enemy encounters, as Siris explores the Vault's varied branching paths. After every battle gamers earn a helping of XP and Gold, allowing players to increase Siris' stats and purchase new weapons and equipment. 



Infinity Blade's touch-powered sword-slashing combat has always been a blast, but the sequel infuses it with much more depth. Each and every enemy encounter felt fresh and fun for the duration of the 5-6 hours it took me to reach & defeat the final boss. 

I especially appreciated the two new combat styles at my disposal. Players can still use the IB1-standard sword and shield, but it's tough to go back after experiencing the sequel's devastating heavy weapon and explosive dual wielding systems. Heavy weapons allow for powerful critical hits by swiping in specific directions, and dual wielding enables massive combos while dropping the ability to block. Any time I got tired of one combat system, I simply bought a new weapon and switched. 

Little (and not-so-little) tweaks are abound in Infinity Blade 2, making every aspect of the game more enjoyable than its already-polished predecessor. Enemy patterns seem more dynamic. Far more bags of gold litter the environment. Enemies can now cast magic. Players can slot gems into weapons and armor for special bonuses. The entire menu UI has been re-worked, sorted by equipment slot. It's clear a lot of care and attention went into virtually every aspect of this sequel. 

The branching paths that make up The Vault of Tears represent the next evolution of the "looping" game structure pioneered in the original Infinity Blade. Players still have to travel through the Vault several times to complete the game, but I was still finding new rooms and connections between areas of the castle several hours in, reducing the grindy feeling of these loops. Chair is seemingly one step ahead of other mobile game makers – just as other studios are beginning to ape the original's repetitive loops, Infinity Blade 2 reinvents its own formula. 

Of course, it certainly helps that Infinity Blade 2 is absolutely gorgeous. The game is incredibly impressive on a technical level, with realtime shadows, improved particle effects, and other abstruse bells & whistles. But more importantly, the game represents a maturation in Chair's ability to create memorable set pieces and enemies. The game's entire aesthetic is a clear cut above what anyone else is even attempting on iOS. 


Infinity Blade 2 is a perfect representation of what iOS games are capable of. Chair has created a near-flawless combination of best-of-breed visuals and touch-controlled gameplay. 

Best of all, the entire package is a bigger and better value than the original in virtually every way. Four times the number of combat locations. Nearly triple the volume of equipment. Double the number of unique enemy types. And once you complete it all, a robust and challenging New Game+ awaits. Chair is also promising aggressive post-launch support, including cooperative multiplayer "Clash Mobs." 

Infinity Blade 2 is a must own - it is the App Store's killer app.
Download Links for iPhone, iPad and iPod 
Version 1.3
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Kingdom Rush IPA For iPhone, iPod - Download


You can not review mobile games for any respectable amount of time without playing more than its share of tower defense games. Kingdom Rush is the latest to find its way into my iPhone or iPad, and despite the fact that I've played more tower defense games I can remember, I had a blast playing. Why this is the case, it is a little hard to put my finger on, probably because it's the sum of a series of small things which is a single factor. After all, the game certainly does not try to reinvent the genre. You have your path that meanders through the screen, the enemies trying to get to the end of that road, and the towers are placed along the route to stop them. Killing enemies will earn coins that can then be used to build new towers or upgrade existing towers. Survive all waves of attack without leaving too many enemies and win through you. No surprises there, right?

So what makes Kingdom Rush more fun to play than other tower defense games? Part of that is probably due to the presentation and style of art. Bright as the cartoon graphics and a sense of humor will certainly add to the fun.

There is also the huge variety of enemies, some who are quite dirty tricks up his sleeve, like necromancers have a nasty habit of spawning spring skeletal warriors of the land around them. This diversified strike force combined with his ability to call the militia into action anywhere along the route and fireballs rain from the sky makes the game a very active experience. Levels in many tower defense games reaches a point where he has built all the towers and their role can be reduced to a spectator, watching as each wave winds beyond its towers and its fully automated defenses . This never happens in Rush Kingdom ', in fact the opposite is true. The levels of emotion "and the need for their active participation actually increase as each level is developed.

The game allows you to progressively upgrade the four types of towers, but also allows you to select a specialization of the towers once you reach the highest level of upgrades. For example, the archer tower can be done in a tower with the ability Musketeer snipe at long range or a guard tower with a high rate of fire. You can then decide to arm the rangers with poisoned arrows or barbs, or, in other words, to give them a damage over time against an attack with higher damage effects. Your choice of specialization need to factor in the location of the tower, the design of the route of the attackers, other nearby towers, and other attributes of their defensive strategy. And these elections really matter because the game Kingdom Rush is decidedly difficult. Even find easy adjustment. Will getting hard at the time to reach the levels of the mid-game

In addition to the improvements of the tower, the game lets you take advantage of the stars you've earned for your victories for permanent improvements in their towers, fireball spells, and militias. It is important to choose the updates that fit their strategies, but luckily if you make a mistake, you can restart the updates at any time and get a full refund of the stars you've spent. The game gives you additional opportunities to earn stars by playing the levels you've already beaten in challenge modes that require you to beat the level again without leaving a single enemy through with limited types of towers, discounted upgrades, and Similar restrictions. These levels will indeed challenging, but it's exciting and there is certainly a sense of satisfaction once the beat.

You can also move the stars to unlock powerful hero units that roam the battlefield under your control, but I realized that the high cost of unlocking heroes (fifteen stars), the number of other improvements that must renounce unlock heroes, and their limited effectiveness when deployed made them worthy of the cost and effort to implement.

Overall, Kingdom Rush is a very enjoyable game. The challenge of the game and hours of gameplay you get from it make it one of the best deals you'll find game.

Kingdom Rush IPA For iPhone / iPad / iPod Download

VERSION 1.2